
Enemies aren’t just limited by walls and a boss flying overhead is a force to be feared.Įach sector is its own factory. You have to be very efficient to pack as much stuff into the limited space as possible. In Mindustry campaign, waves are timed and if you don’t pause, you’re going to be building frantically trying to keep up with the increasing difficulty of the upcoming wave as the clock counts down.Īlso unlike factorio, space isn’t unlimited. It’s actually either a tower defense or an RTS (depending on if you’re playing the campaign or against other humans). Once you get your defenses up a bit, the biters are never really a big threat again.

We also did TF2 for a while, which was better because the newbies could be medics and still feel like they were contributing, but the hard-core player base loved the challenge of CS:GO.įactorio is a factory with some tower defense to mix things up. CS:GO is hard for new employees to get in to so I'd love something where everyone has fun. Right now the office plays CS:GO once a week, with the settings changed to allow max players, but it still caps at thirty. I'd love a multiplayer coop game like this but with the potential to have fifty or a hundred players.

I had to keep adjusting the difficulty as the match went on to keep us alive and then to finish us off when we were running out of time. We split into four teams, with one providing power, one providing ammo, one building defenses, and the rest just running around trying to help out where we needed it the most. We had maybe a dozen players, and played in Survival mode which I believe is infinite with difficulty ramping up. A few years ago we played this for a few weeks at the office over Christmas break when things were otherwise slow.
