
Nerf of the Surgeon:Our first boss, the Surgeon, has been nerfed for both modes. Lost and Failure events: We have decided to reduce the time of the events Lost and Failure from three to two days. Nerf of the Ravager:Going for a 30 to 35 end of turn offset will make the window opportunity to handle them better and easier. “Nerf” Dodge / Initiative Push Resh:We made some adjustments to make it reach 70% at max, especially for the dodge which makes the late game way too easy. Nerf of the harvester souls traits:We have decided to nerf the harvester soul trait to avoid the infinite loop turns strategy. Nerf of the weakness memories:We have decided to reduce the amount of weakness to make this viable only if you can stack a lot. Nerf of the initiative memories:We have decided to nerf the initiative memories to avoid exploits since they were too powerful regarding the power level and difficulty curves. Put a cooldown on Spirit Haste / Spirit Burst:We have added a cooldown to those skills to avoid exploits.

Mission drop rate:The mission drop rate has been enhanced to increase level variety and improve the gaming experience and the roguelite loop Balancing We also have added more Worms in eras 2 and 3. The end of the first era and the second one will have more Reapers. Spawners variations:We have tweaked the enemies’ spawners variation to improve the variety of challenges within levels. Changes & AdditionsĮvents description:To improve clarity and understability of the events, we have added the description of the current active event in the right part of the Chrono Map and the right part of the Mission briefing screen. Thanks to those events, all isolated units (daughters and enemies) could see their armors, ranges and damage buff. They will impact deeply the core combat experience by adding a new layer of strategy. Those events are part of the new feature Auras. New events:We have created three new events (Slumber, Whispers and Tragedy). Thanks to those traits, adjacent units to the trait holder could see their damages, dodge and armor statistics increased if they are allies and armor and dodge statistics decreased if they are enemies. Those traits are part of the new feature Auras and will impact deeply the core combat experience by adding a new layer of strategy. New traits:We have created four new traits (Martyr, Leader, Terrifying and Daredevil). There is 1 trait per daughter class, and 3 events, each with a distinct Aura effect. The Aura Systemis a new spatial mechanic applying stats modifiers on enemies or allies that are either adjacent to an Aura-emitting daughter (through an unlocked Trait), or isolated (when a specific Event is active that day). It remains key to the mid- to late-game power scaling thanks to the Souls Traits mechanic. Its cost is also reduced thanks to the additional Resurrection Token, and fully recovers a Daughter’s HP, as opposed to the 50% heal of moving to the next day.

Sacrifice: While its early-game use is diminished by the above, Sacrifice remains available as a secondary way to recover HP if your favorite daughter takes a bad hit right before a Boss fight for instance.It also allows players who want to use HP-consuming skills (Interruptions, Reactions) to use them more often, as you recover an amount of HP worth 5 Interruptions / 10 Reactions per day. It allows players to take 1-2 hits per daughter in a mission in the early game, and recover most of the HP for the next one. HP Regeneration:Injured Daughters recover 50% of their total HP each day. It comes in addition to the Rescue mission drop-rate fix, which should also provide more frequent opportunities to win Resurrection Tokens on both modes. Resurrection Token:Players are granted 1 additional Resurrection Token at the start of every run which should help new players resurrect their lost daughter (and best daughter, starting with the 2nd run).It adds new elements aimed towards providing a more forgiving experience for inexperienced players, while keeping the overall game feel lethal and impactful. Dream Mode:The completely optional Easy mode is called “Dream Mode”, in opposition to “Nightmare Mode” for the original experience.
